noughts and crosses

Terms from Artificial Intelligence: humans at the heart of algorithms

Page numbers are for draft copy at present; they will be replaced with correct numbers when final book is formatted. Chapter numbers are correct and will not change now.

The childs's game noughts and crosses (called tic-tac-toe in the USA) can be useful as. simple test case for computer game playing algorithms. It is an example of a zero-sum game.

Used on Chap. 4: page 56; Chap. 11: pages 224, 225, 226